Jean Joseph's Business B.U.S.S.I.N.E.S.S.
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Jean Joseph's Business B.U.S.S.I.N.E.S.S.


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    To Hell With This B.U.S.I.N.E.S.S.

    I am about tired of the constant bickering of all those needy A.I. processes pointless process when at the end of the day there is no need for most of the processes to exist. It creates a lousy product not even my mum would want to process. Too many subprocess will make any process slow dragging. No point in having the time sent, and the location when we are only creating a service to show some one their current location some where on the planet within the entropy system. At least no reason I can find. The time is obvious. It's now. The location. Where the object is location. What more does there need to be? It has been a long time since I engineered any of ti, so maybe there is more required. I don't know. I need to get beyond this task and think of new B.U.S.I.N.E.S.S.. I see goods are coming back into vogue.
    Jean Joseph at 05/02/07 2:30 AM | 0 comments

    The New B.U.S.I.N.E.S.S.

    The New B.U.S.I.N.E.S.S. exists for all realms. A huge bloody mess of translation and interpretation of B.U.S.I.N.E.S.S. of Eden of Eden to B.U.S.I.N.E.S.S. of Earth of Earth. And you thought that alone was full of fun wait until we need to rework the system of Entropy for Nirvana of Nirvana.
    Jean Joseph at 26/11/06 9:40 PM | 0 comments

    B.U.S.I.N.E.S.S. A Bore.

    After I tried like hell for many a week to master control of the B.U.S.I.N.E.S.S. process, I think I may be too good at the B.U.S.I.N.E.S.S. process for it to be of any interest to me.

    I don't mean to read like a braggart, but after many Hex, and having some help with create the process, B.U.S.I.N.E.S.S. is boring now. Something I can throw into a subprocess and let the fates worry about the specifics. Loss or gain, I come out in the black and rarely the red.

    Why did it take so long for me to create and transfer B.U.S.I.N.E.S.S. as a sub process.

    A bit slow maybe.
    Jean Joseph at 08/11/06 5:54 AM | 0 comments

    B.U.S.I.N.E.S.S. BUST

    The bust is coming soon. The amateurs gettin' into business have created a hell of a mess. Not the sort of mess that a good purging can fix. The sort of mess that effects everyone because there too many bloody fuckin' idiots puttin' there savings into B.U.S.I.N.E.S.S. they no nothing about, losing everything, then relying on Entropy system to live.

    My advise for all those of B.U.S.I.N.E.S.S.: SELL.
    Jean Joseph at 17/10/06 3:00 AM | 0 comments

    B.U.S.I.N.E.S.S., The Node.

    The B.U.S.I.N.E.S.S. is wrought with too much B.U.S.I.N.E.S.S.. Every clown on this side of reality believes self to be an awful good B.U.S.I.N.E.S.S. begin when they couldn't be further from reality.

    These B.U.S.I.N.E.S.S. have no model and seem to hope to emerge from the millions of other B.U.S.I.N.E.S.S. as a B.U.S.I.N.E.S.S. leader. And that's just a bloody bad thing for B.U.S.I.N.E.S.S. in the long term. Short term is great because other B.U.S.I.N.E.S.S. will absorb the spending of the new B.U.S.I.N.E.S.S.(s) as profit. Long term is bad because this economic ripple could shake up the B.U.S.I.N.E.S.S. structure to its foundation.
    Jean Joseph at 08/10/06 4:56 PM | 0 comments

    B.U.S.I.N.E.S.S. is bloody good

    B.U.S.I.N.E.S.S.(s) new economic matrix of the DAlob has converted the last of the human holdouts now see B.U.S.I.N.E.S.S. the way all sees B.U.S.I.N.E.S.S.. The economics matrix can be used by one or billions of entities who want the funs of services and goods. Those who love and good negotiation will now be able to feel the rush. Bloody good time.
    Jean Joseph at 25/09/06 4:14 AM | 0 comments

    B.U.S.I.N.E.S.S. is Business

    The process is the same. The creation of Goods and Services for a customer for a unit of credit. The unit of credit is the value of an object of data, an object of process, an object of physics. Use the unit of credit to get other objects the B.U.S.I.N.E.S.S. needs to grow. Then let the B.U.S.I.N.E.S.S. grow.
    Jean Joseph at 30/07/06 7:50 PM | 0 comments